In Multiplayer, players have three weapon slots (Primary, Secondary, and Backup) at their disposal per loadout. Bringing these to a titan grants them an overshield. Batteries can be found on enemy titans or other positions on the map. Unlike the previous game, titans no longer have full, recharging shields by default, so any damage done to them in multiplayer is permanent. Players can jump into these suits for direct control or allow them to fight on their own, under AI control. Like the previous game, Titanfall 2 is a first-person shooter with a focus on calling down large mech suits called "Titans". The game was later used as the base for the "battle royale" spin-off Apex Legends. When his Pilot mentor is mortally wounded, he is given control of his mentor's Pilot kit and assigned Vanguard-class Titan, BT-7274, and must complete his mentor's mission. In the campaign, players control Jack Cooper, a rifleman sent alongside forces of the Frontier Militia to assault the planet Typhon (held by the forces of the Interstellar Manufacturing Corporation). It also adds a traditional single-player story mode (compared to the previous game, where the main story is in the background during multiplayer matches). The sequel to the 2014 game Titanfall, Titanfall 2 revamps the game's multiplayer with a variety of new abilities, game modes, and customization options. Titanfall 2 is a sci-fi first-person shooter developed by Respawn and published by Electronic Arts for the Xbox One, PlayStation 4, and PC (via Origin) on October 28, 2016.
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